Les cartes puce
Devenue un objet usuel du quotidien, la carte à puce fait intervenir de très nombreuses technologies informatiques. Cet ouvrage présente les concepts fondamentaux de la carte à puce et ses domaines d’applications. Il nous révèle les caractéristiques des systèmes d’exploitation embarqués, la manière de programmer les cartes dans le langage Java Card, les techniques mises en œuvre pour garantir leur sécurité face aux attaques physiques et logiques, ainsi que les méthodes formelles pour faire de la carte un objet de confiance. Le fonctionnement interne de la carte SIM dans les téléphones mobiles est décrit en détail. Le passeport biométrique et le paiement mobile sont traités à travers la technologie RFID/NFC qui ouvre la voie à de nouvelles applications du sans contact.
The Node Beginner Book
Manuel Kiessling A été écrit sous une forme ou une autre pendant la plus grande partie de sa vie. Vous pouvez trouver autant d'inspiration de The Node Beginner Book Aussi informatif et amusant. Cliquez sur le bouton TÉLÉCHARGER ou Lire en ligne pour obtenir gratuitement le livre de titre $ gratuitement.
Adventures in Arduino
Arduino programming for the absolute beginner, with project-based learning Adventures in Arduino is the beginner's guide to Arduino programming, designed specifically for 11-to 15-year olds who want to learn about Arduino, but don't know where to begin. Starting with the most basic concepts, this book coaches you through nine great projects that gradually build your skills as you experiment with electronics. The easy-to-follow design and clear, plain-English instructions make this book the ideal guide for the absolute beginner, geared toward those with no computing experience. Each chapter includes a video illuminating the material, giving you plenty of support on your journey to electronics programming. Arduino is a cheap, readily available hardware development platform based around an open source, programmable circuit board. Combining these chips with sensors and servos allows you to gain experience with prototyping as you build interactive electronic crafts to bring together data and even eTextiles. Adventures in Arduino gets you started on the path of scientists, programmers, and engineers, showing you the fun way to learn electronic programming and interaction design. Discover how and where to begin Arduino programming Develop the skills and confidence to tackle other projects Make the most of Arduino with basic programming concepts Work with hardware and software to create interactive electronic devices There's nothing like watching your design come to life and interact with the real world, and Arduino gives you the capability to do that time and again. The right knowledge combined with the right tools can create an unstoppable force of innovation, and your curiosity is the spark that ignites the flame. Adventures in Arduino gets you started on the right foot, but the path is totally up to you.
Advanced Computer Architecture and Parallel Processing
Computer architecture deals with the physical configuration, logical structure, formats, protocols, and operational sequences for processing data, controlling the configuration, and controlling the operations over a computer. It also encompasses word lengths, instruction codes, and the interrelationships among the main parts of a computer or group of computers. This two-volume set offers a comprehensive coverage of the field of computer organization and architecture.
The LaTeX Companion
This is the digial version of the printed book (Copyright © 2004). The LaTeX Companion has long been the essential resource for anyone using LaTeX to create high-quality printed documents. This completely updated edition brings you all the latest information about LaTeX and the vast range of add-on packages now available--over 200 are covered! Full of new tips and tricks for using LaTeX in both traditional and modern typesetting, this book will also show you how to customize layout features to your own needs--from phrases and paragraphs to headings, lists, and pages. Inside, you will find: Expert advice on using LaTeX's basic formatting tools to create all types of publications--from memos to encyclopedias In-depth coverage of important extension packages for tabular and technical typesetting, floats and captions, multicolumn layouts--including reference guides and discussions of the underlying typographic and TeXnical concepts Detailed techniques for generating and typesetting contents lists, bibliographies, indexes, etc. Tips and tricks for LaTeX programmers and systems support New to this edition: Nearly 1,000 fully tested examples that illustrate the text and solve typographical and technical problems--all ready to run! An additional chapter on citations and bibliographies Expanded material on the setup and use of fonts to access a huge collection of glyphs, and to typeset text from a wide range of languages and cultures Major new packages for graphics, "verbatim" listings, floats, and page layout Full coverage of the latest packages for all types ofdocuments--mathematical, multilingual, and many more Detailed help on all error messages, including those troublesome low-level TeX errors Like its predecessor, The LaTeX Companion, Second Edition, is an indispensable reference for anyone wishing to productivelyuse LaTeX. Appendix D talks about the TLC2 TeX CD at the end of the book, something you will have a hard time finding in the eBook. The most important content of the CD included with the print book is the full text of the examples. You can find the examples easily on the Internet, for example at http://www.ctan.org/tex-archive/info/examples/tlc2 as well as in many LaTeX installations.
Two Planks and a Passion
Predating the wheel, the ski has played an important role in our history. This is brilliantly brought to life in this engaging book.
Python for Kids
Introduces the basics of the Python programming language, covering how to use data structures, organize and reuse code, draw shapes and patterns with turtle, and create games and animations with tkinter.
Make: Drones will help the widest possible audience understand how drones work by providing several DIY drone projects based on the world's most popular robot controller--the Arduino. The information imparted in this book will show Makers how to build better drones and be better drone pilots, and incidentally it will have applications in almost any robotics project. Why Arduino? Makers know Arduinos and their accessories, they are widely available and inexpensive, and there is strong community support. Open source flight-control code is available for Arduino, and flying is the hook that makes it exciting, even magical, for so many people. Arduino is not only a powerful board in its own right, but it's used as the controller of most inexpensive 3d printers, many desktop CNCs, and the majority of open source drone platforms.
Pro Android C with the NDK
Android is one of the major players in the mobile phone market. Android is a mobile platform that is built on the top of Linux operating system. The native-code support on Android offers endless opportunities to application developers, not limited the functionality that is provided by Android framework. Pro Android C++ with the NDK is an advanced tutorial and professional reference for today's more sophisticated app developers now porting, developing or employing C++ and other native code to integrate into the Android platform to run sophisticated native apps and better performing apps in general. Using a game app case study, this book explores tools for troubleshooting, debugging, analyzing memory issues, unit testing, unit test code coverage, performance measurement, on native applications, as well as integrating the Android NDK toolchain into existing Autoconf, Makefile, CMake, or JAM based build systems. Pro Android C++ with the NDK also covers the following: · The Android platform, and getting up to speed with the Android NDK, and exploring the APIs that are provided in native space. An overview of Java Native Interface (JNI), and auto-generating JNI code through Simplified Wrapper and Interface Generator (SWIG). An introduction to Bionic API, native networking. native multithreading, and the C++ Standard Template Library (STL) support. Native graphics and sound using JNI Graphics, OpenGL ES, and OpenSL ES. Debugging and troubleshooting native applications using Logging, GNU Debugger (GDB), Eclipse Debugger, Valgrind, strace, and other tools. Profiling native code using GProf to identify performance bottlenecks, and NEON/SIMD optimization from an advanced perspective, with tips and recommendations.
Building Vocabulary for College
BUILDING VOCABULARY FOR COLLEGE is a vocabulary worktext that helps you increase your academic vocabulary through a practical, reinforcing approach that promotes mastery of the words and word parts studied. The text begins by presenting the basics such as common prefixes, suffixes, and roots. Exercises in Part 1 ask you to work through matching, multiple-choice, sentence fill-in, and completing a passage sections. The lessons in Section 2 introduce terms from a variety of academic disciplines to help you succeed across the curriculum. Exercises in Part 2 include matching, sentence fill-ins, and completing a passage sections. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.