GREP et InDesign CS3 CS4
«GREP» est un outil puissant qui permet la recherche et la manipulation intelligente de chaînes de caractères alphanumériques. Utilisé par les développeurs informatiques pour traiter du code, GREP a été intégré par Adobe dans InDesign depuis sa version CS3. En programmant des «Expressions régulières» spécifiques, il est ainsi devenu possible de faciliter la mise en page d’un texte en automatisant différentes fonctions, comme par exemple : appliquer de façon dynamique des styles de caractères, repérer des majuscules manquantes, supprimer des entrées identiques dans une bibliothèque, remplacer le format d’une date, traiter les sigles... Ce livre présente dans un premier temps la syntaxe GREP : fonctions, modes d’utilisation et comportements particuliers dans InDesign. L’ouvrage propose ensuite une quarantaine d’expressions régulières expliquées et commentées, prêtes à l’emploi ou pouvant servir de base au développement d’expressions adaptées à des besoins propres. L’ensemble est indexé pour permettre une recherche rapide des principales notions et des caractères spéciaux replacés dans leur contexte réel d’utilisation.
GREP in InDesign
Updated: August 2010. Author Peter Kahrel updated this Short Cut to cover InDesign CS5. Updated: November 2009. Author Peter Kahrel updated this Short Cut to address typos and reader comments. GREP (short for "General Regular-Expression Print") is a powerful tool that lets you use wildcards ("jokers") to search and replace text. InDesign's GREP implementation can be used for text and also for formatting codes, finding patterns in text as well as literal text. GREP moves beyond the restrictions that hampered earlier InDesign search features, but unfortunately it does have the reputation of being d.
In the tradition of Jaron Lanier’s You Are Not a Gadget, a rousing, sharply argued—and, yes, inspiring!—reckoning with our blind faith in technology Can technology solve all our problems? Despite overwhelming evidence to the contrary, many of our most famous journalists, pundits, and economists seem to think so. According to them, “intelligent machines” and big data will free us from work, educate our children, transform our environment, and even make religion more user-friendly. This is the story they’re telling us: that we should stop worrying and love our robot future. But just because you tell a story over and over again doesn’t make it true. Curtis White, one of our most brilliant and perceptive social critics, knows all about the danger of a seductive story, and in We, Robots, he tangles with the so-called thinkers who are convinced that the future is rose-colored and robotically enhanced. With tremendous erudition and a punchy wit, White argues that we must be skeptical of anyone who tries to sell us on technological inevitability. And he gives us an alternative set of stories: taking inspiration from artists as disparate as Sufjan Stevens, Lars von Trier, and François Rabelais, White shows us that by looking to art, we can imagine a different kind of future. No robots required.
Maya Programming with Python Cookbook
Master complex workflows and conquer the world with Python and Maya About This Book Improve your modelling skills and reduce your scripting problems using Python in Maya Learn to communicate with web applications using Python for easier team development A quick and practical answer to every problem you can have whilst scripting in Maya with Python Who This Book Is For This book is for Python developers who have just started scripting with Maya. What You Will Learn Find out how to use Python scripting to automate tedious tasks Create functional user interfaces to make scripts easy to share with others Add new functionality to Maya via the power of scripting Import and export arbitrary data into and out of Maya Improve your workflow, and that of your team Create custom create custom controls to make rigs that are easy to work with Implement a system to render 3D assets for isometric games Use script jobs to trigger actions automatically in response to user interaction Open a command port to allow other applications to communicate with Maya In Detail Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build. Style and approach This book is comprised of a set of practical recipes, grouped under specific topics, which can be referred to independently or in sequence. These recipes provide quick solutions to common problems, and cover most of the real-world scenarios that developers are likely to face when working with Maya.
The Memory of Place
From the frozen landscapes of the Antarctic to the haunted houses of childhood, the memory of places we experience is fundamental to a sense of self. Drawing on influences as diverse as Merleau-Ponty, Freud, and J. G. Ballard, The Memory of Place charts the memorial landscape that is written into the body and its experience of the world. Dylan Trigg’s The Memory of Place offers a lively and original intervention into contemporary debates within “place studies,” an interdisciplinary field at the intersection of philosophy, geography, architecture, urban design, and environmental studies. Through a series of provocative investigations, Trigg analyzes monuments in the representation of public memory; “transitional” contexts, such as airports and highway rest stops; and the “ruins” of both memory and place in sites such as Auschwitz. While developing these original analyses, Trigg engages in thoughtful and innovative ways with the philosophical and literary tradition, from Gaston Bachelard to Pierre Nora, H. P. Lovecraft to Martin Heidegger. Breathing a strange new life into phenomenology, The Memory of Place argues that the eerie disquiet of the uncanny is at the core of the remembering body, and thus of ourselves. The result is a compelling and novel rethinking of memory and place that should spark new conversations across the field of place studies. Edward S. Casey, Distinguished Professor of Philosophy at Stony Brook University and widely recognized as the leading scholar on phenomenology of place, calls The Memory of Place “genuinely unique and a signal addition to phenomenological literature. It fills a significant gap, and it does so with eloquence and force.” He predicts that Trigg’s book will be “immediately recognized as a major original work in phenomenology.”
Working On My Novel
What does it feel like to try and create something new? How is it possible to find a space for the demands of writing a novel in a world of instant communication? Working on My Novel is about the act of creation and the gap between the different ways we express ourselves today. Exploring the extremes of making art, from satisfaction and even euphoria to those days or nights when nothing will come, it's the story of what it means to be a creative person, and why we keep on trying.
Fundamentals of Structural Analysis
A pedagogically sound treatment concerning the concepts of structural analysis ranging from the classical method to modern matrix techniques. Progresses from simple structure types and analytical procedures to more complex structures and comprehensive methods. Stresses discrete problems of limited scope to demonstrate foundation principles that will facilitate understanding of more inclusive and powerful techniques. Includes both English and SI units.